I've been pretty vocal about the technical hiccups and performance problems that Monster Hunter Wilds has been facing, and their fixes seem to be rolling out at a snail's pace. Because of this, some Capcom investors were worried that the upcoming Resident Evil Requiem might suffer the same fate. But Capcom has assured them that the new horror sequel will arrive in much better shape. During a conference call about their financial performance, Capcom was asked directly if there was a risk that Resident Evil Requiem would have the same technical issues as Monster Hunter Wilds. Their response? Basically, no way. They explained that Resident Evil Requiem is different from Monster Hunter Wilds in terms of gameplay, system design, and online features. They don't expect similar problems and are working to make sure the game runs smoothly on a wide range of PCs. While it's a bit of a stretch to blame all of Wilds' frame rate issues, texture pop-ins, or frame generation problems on "online features," it's true that Requiem is a very different game. It's also being developed by a separate team at Capcom. Plus, it benefits from the fact that the two previous Resident Evil games built with the RE Engine didn't have nearly as many problems on PC as Wilds. Resident Evil Village, for example, was considered one of the best-looking PC games and ran exceptionally well as long as you stayed within your GPU's limits. Back in July 2025, I actually got to play Resident Evil Requiem on a PS5 Pro, and it seemed perfectly fine.