So, there's this game called Judas, right? It's giving off major BioShock vibes, and it's being made by Ken Levine. But here's the crazy part: you get to influence who becomes the main villain!

Apparently, there are these three key characters, "the big three", and how you interact with them throughout the game determines who eventually decides you're their enemy. It's like a friendship gone horribly wrong! According to Levine, you'll get to know these characters super well. The goal is to make you feel like you're losing a friend when one of them turns to the dark side. They'll be competing for your attention, trying to bribe you, and even sharing their deepest secrets.

How it works

They'll be judging you based on how you play, including your combat skills, hacking abilities, and even your resource management. If you suck at crafting and run from fights, they might not be too happy with you! Whoever becomes the villain gets new powers to mess with your plans. For example, one of them might turn those friendly sheriff bots against you.

I gotta say, it sounds pretty awesome. It will be interesting how this will play out. I'm wondering if it will feel natural when someone turns evil, especially if you've been trying to keep everyone happy. It is possible that the game just decides it needs a villain and forces the change. Also, can a villain who's based on player actions really be as deep and well-developed as a character who was always meant to be the bad guy? It's a tough balance to strike.

Anyway, there's no release date yet, which is a bummer, but at least we've got some cool art to look at while we wait.