
Kojima's Forgetful Game Concept
Hideo Kojima, renowned for his innovative game designs, recently shared some intriguing concepts on his radio show. One particularly captivating idea revolves around a game where the protagonist's memory fades if players take extended breaks.
Imagine a game demanding near-constant attention. The longer you wait, the more the character forgets – crucial skills like firing a weapon or even their own profession might vanish! Eventually, this forgetfulness could render the character completely immobile, creating a unique challenge.
More Time-Based Concepts
Kojima also mentioned other time-centric ideas, including a game where the player starts as a baby and ages in real-time, experiencing age-related physical changes like deteriorating eyesight. This concept offers an interesting exploration of life's stages and physical limitations.
Another intriguing concept involved creating a product that matures over time, like wine or cheese. While similar to existing idle games, Kojima's approach likely involves a unique twist reflecting his signature style. Even Death Stranding 2 almost included a time-based mechanic, involving Norman Reedus' character growing an unkempt beard that needed regular trimming.
These concepts showcase Kojima's ongoing exploration of innovative game mechanics, emphasizing player engagement and unique storytelling techniques.
Source: Rock Paper Shotgun