So, Star Wars Outlaws didn't exactly blast off like a TIE fighter out of hyperspace, huh? According to Ubisoft CEO Yves Guillemot, the game's performance wasn't quite up to par, and he's pointing to the current state of the Star Wars fandom as a potential reason. It's like trying to navigate the asteroid field in Episode V, but instead of asteroids, it's differing opinions and expectations!

Now, I'm not saying the game itself is flawless (no game is, right?), but Guillemot's comments do raise an interesting point. The Star Wars universe is vast and beloved, but also intensely scrutinized. Everyone has their own idea of what a Star Wars game *should* be, and satisfying everyone is a task fit for a Jedi Master. Maybe the game launched during a time where there were too many things happening in the Star Wars universe, which could have impacted its visibility.

Think about it: you've got movies, TV shows, comics, books... it's a galaxy far, far away with a LOT going on. Maybe Outlaws just got a little lost in the shuffle. Or perhaps, some fans just aren't happy with the current direction that Star Wars is heading. Who knows?

It's a tough situation for developers, to be sure. You're working with a property that's both incredibly popular and incredibly demanding. Balancing fan expectations with creative freedom is a tightrope walk, and sometimes, you're bound to stumble. While Ubisoft might have hoped for bigger numbers, it doesn't necessarily mean the game is a failure. It just means that navigating the Star Wars fandom is a challenge even for seasoned veterans.