So, the Nintendo Switch 2 is on the horizon, and there's been some chatter about the game cards it might use. You know, those little cartridges that hold the games. Some folks aren't too thrilled about them, but a Ubisoft developer who worked on the Switch version of Star Wars Outlaws actually came to their defense.

It's interesting, isn't it? We often complain about having to download huge chunks of games even when we buy a physical copy. This dev pointed out that those game cards that force you to download extra content are actually better for loading times. Think about it: if the game data is partially on the card and partially on the system's storage, the system can access it faster. It's like having two sources feeding the information at the same time!

However, it's not always that simple. The quality of the game card and the system's architecture play a huge role. If the card is slow or the system isn't optimized for reading from it, you might end up with slower loading times anyway.

It really boils down to finding the right balance. We want the convenience of physical copies, but we also want the performance benefits of digital downloads. It's a tricky situation, and I think Nintendo is trying to navigate it as best as they can. Hopefully, with the Switch 2, they'll find a solution that makes everyone happy.